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Playing Low
Karina Jett
April 16th, 2007

How Much Luck? How Much Skill?
Ben Roberts
March 30th, 2007

The Weak Lead
Lee Watkinson
March 23rd, 2007

Satellite Savviness
Team Full Tilt
March 1st, 2007

The Pain Barrier - Manipulating Your Opponent
Joe Beevers
Feb 9, 2007

Finding the Low Cards in Omaha Hi/Lo
Mike Matusow
Jan 15, 2007

Looking at the Long-Term
Erik Seidel
Jan 6, 2007

Playing Small and Medium Pairs in Seven-Card Stud
Perry Friedman
Dec 29, 2006

Playing Aces in PLO
Andrew Black
Dec 21, 2006

Playing in Australia
Mark Vos
Dec 15, 2006

Playing Mixed Games
Jennifer Harman
Dec 7, 2006

Pot-Size Manipulation
Gavin Smith
Nov 30, 2006

Betting out of Position
Gus Hansen
Nov 20, 2006

How a Pro Thinks Through a Hand
Team Full Tilt
Nov 13, 2006

Cash Equity at the Final Table
Rafe Furst
Nov 6, 2006

Getting Beyond Your Cards
Perry Friedman
Oct 30, 2006

The Mindset of a Winner
Kristy Gazes
Oct 23, 2006

Balancing Poker and Life
Clonie Gowen
Oct 16, 2006

Play More Pots
Erick Lindgren
Oct 9, 2006

Heads-Up vs Multi-Way Hands in Omaha Hi/Lo
Andy Bloch
Oct 3, 2006

Playing Big Slick in Deep Stack Tournaments
Paul Wolfe
Sept 25, 2006

Breaking Out of Your Comfort Zone
Ben Roberts
Sept 18, 2006

Playing Cap Games
Howard Lederer
Sept 11, 2006

From No-Limit to Limit
Richard Brodie
Sept 4, 2006

Check-Raising on Draws
Steve Brecher
August 28, 2006

Betting the River with Marginal Hands
Andy Bloch
August 21, 2006

Learning from Allen Cunningham
Jay Greenspan
August 14, 2006

Acknowledging Mistakes
Team Full Tilt
August 7, 2006

Playing the Main Event
Gus Hansen
July 31, 2006

Managing the Short Stack
Mark Vos
July 24, 2006

Playing Pot-Limit Tournaments
Rafe Furst
July 17, 2006

Red for a Day
Brian Koppelman
July 10, 2006

A Big Stack Mistake at the 2006 WSOP
Phil Gordon
July 3, 2006

Winning Poker - It's About More Than Money
Ben Roberts
June 26, 2006

Seventh Street Decisions in Seven-Stud
Keith Sexton
June 19, 2006

Big Blind Play in Limit Hold 'em
Jennifer Harman
June 12, 2006

Firing the Second Bullet
Greg "FBT" Mueller
June 5, 2006

Fourth Street Decisions in Seven Stud
Keith Sexton
May 29, 2006

Finding Your Inner Maniac
Greg "FBT" Mueller
May 22, 2006

Beware the Min Raise
Phil Gordon
May 15, 2006

Playing Bottom Two Pair
Rafe Furst
May 8, 2006

The Other Danger in Slow Playing
Howard Lederer
May 1, 2006

Why I Prefer Cash Games to Tournaments
Huckleberry Seed
April 24, 2006

Early Tournament Play
David Grey
April 17, 2006

Bad Position, Decent Cards
Howard Lederer
April 3, 2006

Inducing a Bluff
Layne Flack
March 27, 2006

Back to Basics
David Grey
March 20, 2006

Representing a Bluff
Huckleberry Seed
March 13, 2006

Viewer Beware
Howard Lederer
March 6, 2006

When Passive Plays
Chris Ferguson
February 27, 2006

Book Smarts vs. Table Smarts
Erik Seidel
February 20, 2006

Playing with John D'Agostino
Jay Greenspan
February 13, 2006

On Cavemen and Poker Players
Ben Roberts
February 6, 2006

Small-Pot Poker
Gavin Smith
January 30, 2006

Tips From Tunica
Andy Bloch
January 23, 2006

How Big a Bankroll?
Team Full Tilt
January 16, 2006

Thoughts on Omaha-8
Jennifer Harman
January 09, 2006

In Defense of the Call
Gavin Smith
January 02, 2006

Stepping Up, Stepping Down
Kristy Gazes
December 26, 2005

Playing a Big Draw in Limit Hold 'em
Chris "Jesus" Ferguson
December 19, 2005

Know Your (Table) Limits
Paul Wolfe
December 12, 2005

Getting Started in Stud-8
Jennifer Harman
December 05, 2005

What's Your Starting Hand Really Worth?
Steve Brecher
November 28, 2005

Big Slick: A Slippery Hand
Rafe Furst
November 21, 2005

Bad Cards or Bad Plays?
Team Full Tilt
November 14, 2005

Strategies for Short-Handed Limit Hold 'em
John D'Agostino
November 7, 2005

Taking on a Short-Handed No-Limit Game
John D'Agostino
October 31, 2005

What I learned at the WSOP
Jay Greenspan
October 24, 2005

Back to the Drawing Board
Perry Friedman
October 17, 2005

It's Not Easy Being Green. Or Is It?
Team Full Tilt
October 10, 2005

Texture Isn't Just For Fabric
Phil Gordon
October 3, 2005

Know Your Opponent; Own Your Opponent
Paul Wolfe
September 26, 2005

How Bad are the Beats?
Steve Brecher
September 19, 2005

Third Street in Seven Stud
Perry Friedman
September 12, 2005

Flopping a Monster
Richard Brodie
September 6, 2005

Our Favorite Poker Books
Team Full Tilt
August 30, 2005

Holding On To Your Winnings
Aaron "GambleAB" Bartley
August 22, 2005

No-limit by the Numbers
Andy Bloch
August 15, 2005

Chip Sandwich
Phil Gordon
August 8, 2005

Sizing Up Your Opening Bet
Chris Ferguson
August 1, 2005

So You Wanna Go Pro
Rafe Furst
July 25, 2005

Dealer, Leave the Bets in Front of the Players.
Greg Mascio
July 18, 2005

Not Playing By The Book
Phil Gordon
July 11, 2005

Playing Two or More Tables at Once
Erick Lindgren
July 4, 2005

How To Win At Tournament Poker, Part 2
Chris Ferguson
June 27, 2005

How To Win At Tournament Poker, Part 1
Chris Ferguson
June 20, 2005

Specialize At Your Peril
Howard Lederer
June 13, 2005

Common Mistakes
Phil Gordon
June 6, 2005

Don't Play a Big Pot Unless You Have a Big Hand
John Juanda
May 30, 2005

Ask And Ye Shall Receive Part II
Erick Lindgren
May 23, 2005

Ask And Ye Shall Receive Part 1
Erick Lindgren
May 16, 2005

Should I Stay Or Should I Go
Jennifer Harman
May 9, 2005

Keep Your Toolbox Well Stocked
Chris Ferguson
May 2, 2005

Why I Leave My Sunglasses And iPod At Home
Howard Lederer
April 25, 2005

In Pot Limit...
Clonie Gowen
April 11, 2005

The Script
Phil Gordon
April 4, 2005

Just A Few Things When Playing Razz
Jennifer Harman
March 28, 2005

A Way To Approximate The Odds
Clonie Gowen
March 21, 2005







POKER TIP: 1
Sit N Goes Made Easy

Howard Lederer
March 14, 2005

The Sit N Go (SNG) is online poker's great gift to the aspiring tournament player. Prior to the SNG, final table experience was hard to come by. You could enter a dozen multi-table tournaments and never find yourself at a final table. Or you could make one or two, only to get knocked out in 8th or 9th place. Adapting to an ever-diminishing number of players at a single table is a crucial skill in tournament poker, and it's a hard experience to find offline without investing a lot of time and money. Online, this experience is a mouse-click away. The SNG's advantages are many. For starters, it's low-cost, or even free. It's also fun, and convenient: You don't need to schedule it -- a SNG starts every time the table fills up -- and it's usually over in less than an hour. It is the flight simulator of Final Table play, and mastering it should be considered mandatory homework for the serious student.

Now that you know why you should play, let's look at how:

The most obvious difference between a SNG and a multi-table tournament is that when someone goes broke in a SNG, there isn't someone waiting to fill their spot. Multi-table play consists mostly of full-table, ring game poker. But as players get eliminated from a SNG, the table gets shorter- and shorter-handed. This reduction in players basically serves to artificially raise the antes. For instance, say you are playing five-handed and the blinds are 100-200: You are paying 300 in blinds for every five hands, or 60 per hand. As soon as someone gets knocked out, you're four-handed. Now you're paying 75 per hand -- a 25% increase -- despite the fact that the blinds have remained the same. Accordingly, you're forced to gamble more, or risk getting blinded out.

Since the size of the blinds relative to your stack size should always play a major role in you hand selection, I recommend starting out with pretty conservative starting hand requirements. This serves two functions: First, the blinds dictate that you play fairly tight early; the blinds are small and you are nine-handed, so they don't come around as often. Second, this helps you establish a tight image, which you hope will pay off later when the blinds are high and you might really need a timely ante steal.

But there is another not-so-obvious reason to play tighter earlier and looser later: The payout structure rewards tight play. Most SNG's pay 50% to first, 30% to second, and 20% to third. This payout structure dictates that you play for third. Why? Looking at the payout structure another way might help. Basically, the payout means that 60% gets awarded once you are down to three players, 20% gets awarded when you get down to two players, and the final 20% gets awarded to the winner. If you can just get to third, you get at least one-third of 60% of the prize pool, or 20%. You've locked up a profit, and you have a chance to win up to 30% more. It's only now that you're in the top three that your strategy should take an abrupt turn. Now it pays to gamble for the win. Let's look at the numbers again: 60% of the prize pool is off the table, and moving up one spot is worth only another 10%. But move up just one more spot and it's worth a whopping 30% extra -- that's three times more for first than it is for second. And with the blinds going up, gambling for the win is even more clearly the correct play.

I see many players employ a nearly opposite strategy. They figure they have nothing to lose, so they go for the quick double-up early. They take chances too soon when, in their view, there's "nothing on the line". Then, once they're in the money, they tighten up, thinking about that extra payout for moving up a spot. If you start to rethink your SNG approach and adopt a "slow early, fast late" strategy, you will see an almost immediate improvement in your results.

Best of luck and see you at the tables,

Howard Lederer
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